Showing posts with label giant spider. Show all posts
Showing posts with label giant spider. Show all posts

Sunday, 24 October 2021

GIANT SPIDER (not quite but nearly finished)

 GIANT SPIDER

Giant Spiders come in a variety of forms depending of their nature, are they just enlarged spiders, prehistoric monstrosities or demons from another dimension?

The traditional Giant Spider Attacks are listed in attack 1 and 2, and other suggestions have been added to give a full list of six attacks. Special thanks to Brian Leybourne and an Unknown commentor for their suggestions.

ATTRIBUTES

STRENGTH 6, AGILITY 5

SKILLS: Stealth 4, Scout 4
MOVEMENT: 1
ARMOR RATING: 2
SPIDER CLIMB: The spider can climb difficult surfaces, including upside down on ceilings, and ignores movement restrictions caused by webbing.
WEB SENSE: While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. Stepping over a web without touching it requires a MOVE roll.

MONSTER ATTACKS

D6
ATTACK
1


BITE! The hideous arachnid uses its sharp edged jaws to bite one adventurer within ARM'S LENGTH. Make an attack using 7 Base Dice and Damage 1 (slash wound). 

2
WEB SHOOT! The spider shoots its sticky web at one adventurer within SHORT RANGE. Make an attack using 7 Base Dice, if the attack its the victim is GRAPPLED and pulled one range closer to the spider each round. The webbing has a STRENGTH of 6.

3


PARALYZING BITE! As the BITE! attack above but if the attack does damage the adventure must also resist a paralyzing poison with Potency 6
4
LEAP! The large creature springs from its current position, leaping on one adventurer within SHORT RANGE. Make an attack using 6 Base Dice, if the attack is successful the victim is knocked prone.


5



COCOON! Using its two front legs the spider reaches out to grab the nearest paralyzed adventurer within ARM'S LENGTH. Make an attack using 6 Base Dice. If the attack succeeds the adventurer is pulled under the creature where it starts to wrap them in its smothering web. In the next turn the victim begins to DROWN. The webbing has a STRENGTH of 6. If no adventurer is suitable re-roll the attack.

6
SPIDER SPAWN! The spiders extended egg sac pulses and disgorges 1D12 eggs at its current location. The eggs are quite fragile and have a STRENGTH of 3. In the each following round 1d6 of the baby spiders will hatch and rush towards any adventurer within NEAR RANGE. The baby spiders are harmless on their own with only 1 STRENGTH and 2 AGILITY, but immediately form a swarm that attacks with a total STRENGTH equal to the size of the swarm. Any attack against the swarm will only kill one creature.

Thursday, 9 July 2020

Giant Spider WIP

Giant Spider

The Giant Spider is a mainstay of fantasy fiction, with one of the most famous depictions being Shelob from Lord of the Rings, that very nearly ended the quest for our brave Hobbit. I am sure that some of that depiction will influence my design decisions.

For this beast I have had to change my online source for the 5E spider stats, go here to see what the beast looks like in the current version of D&D - 5E Giant Spider

I will again rely heavily on my conversion formulas found here as a spreadsheet - 5E to Fbl conversion guide.

STEP 1: STRENGTH - As ever the first question, Is it a Monster? Categorically Yes! So we use the HP multiplier to determine Forbidden Lands Strength. 4d10+4 = 4x1.25+Constitution Modifier of +1= 6, which is pretty low for something this legendary.  It also doesn't have any immunities or resistances, so the Strength isn't modified further.

STEP 2: AGILITY - Agility is easy, just convert the Spider's Dexterity of 16 to a Fbl Agility of 5, it is an agile critter.

STEP 3: WITS AND EMPATHY - It doesn't need Wits or Empathy as its only semi-intelligent.

STEP 4: SKILLS - This is the first monster to have skills listed. It has a Stealth of 7, in D&D this would be made up of a proficiency and its Dexterity Modifier. In my conversion document I have listed all of the 5E skills and their Fbl counterpart, Stealth converts to Stealth, just subtract the Dex Modifier as this will be added to the creatures Agility in play. 7-3=4, so Fbl Stealth = 4.

It also has Passive Perception which would use its Wisdom Modifier, so look up the Base Dice increase of the Wisdom Attribute of 11 to convert to WITS of 4.

STEP 5: MOVEMENT - Speed/30 = 30/30 = 1, if its climb speed was different I would add that as well but this ability will be covered as a special ability.

STEP 6: ARMOR RATING - Looking at the 5E armor ratings (and Formulas), this gives me a number of options. The Spider has a Natural Armor of 4, and this either includes all, some, or none of its Dex Modifier of 3, depending on how tough I think it is. Which would give me possible Armor Ratings of 1 (14-10-full Dex Modifier) or 2 (14-10-Max Dex modifier of 2), or 4 (14-10, no Dex modifier included). This is where I loook at the Armor ratings listed for monsters in the Legends and Adventurers booklet, and compare the options. My gut says 4 is too high, but 1 is too low, so let's go with 2 (equivalent to thick fur, or for the spider I would say thick hide).

STEP 7: TYPICAL GEAR - None.

STEP 8: IMMUNITIES, RESISTANCE AND VULNERABILITIES - None Listed

STEP 9: SPECIAL ABILITIES - The spider has a number of special abilities listed:

  • Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
This is very straightforward, I would just remove the last section as its irrelevant.
  • Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Again, just use as written.  There might be a possibility for an adventurer to make a roll to avoid the webbing?
  • Web Walker. The spider ignores movement restrictions caused by webbing.
I would add this into the Spider Climb ability above.

STEP 10: CONVERT ATTACKS - The Spider has the following attacks listed:

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: (1d8 + 3) piercing damage plus (2d8)poison damage. The target must make a DC 11 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
This one is based off the creatures Strength, so look at the conversion guide for the Base Dice increase in-line with its 5E Strength Attribute of 14, which gives an Base Dice increase of 2, for a total of seven Base Dice and Weapon Damage 1 (as it does less than 20 average damage). In 5E this does piercing damage but it makes sense to have this as a slash wound in Fbl, as a bite can remove limbs like a sword cut. Range is ARM'S LENGTH as it is within 5ft.

This attack also has a paralysing poison included. The potency is devised by taking the saving throw and subtracting 10, to leave a Potency of 1. This seems really low, so I might need to revise my conversion formula to how I work it for Fear attacks, which is saving throw halved?
  • Web (Recharge 5-6). Ranged Weapon Attack: +5 to hit, reach 30/60 ft., one creature. The target is restrained by webbing As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
The Web attack can only be used once every 5 or 6 rounds and ends in the victim being GRAPPLED. The initial attack is based off of the creatures Dexterity, so look across from its DEX of 16 to see what its Base Dice increase is, in this case it’s 2, increasing the attack to seven Base Dice. Range is SHORT and the Webbing has a STRENGTH of 6 ( which is half the STR save of 12).

STEP 11: ATTACK DESCRIPTIONS - The attack descriptions are pretty straight forward. The Bite is quite brutal and obviously has a poison attack. The description of the Web attack will include its innate stickyness.

STEP 12: NEW ATTACKS - This is where it gets interesting as I asked for some feedback on possible attacks and ended up getting quite a few suggestions, so I decided to write them all up and then you can choose which four you would like to add in to make up the six. I have grouped some together to cover a certain creature that harasses halflings.

STEP 13: FINISHING TOUCHES - Not much to add now, this was quite straight forward, it’s just a shame it took so long for me to complete.


Sunday, 24 May 2020

New, old, monsters for Forbidden Lands

New, old, Monsters for Forbidden Lands

A while back I put a poll up on FB - Old School Monster Poll and also asked questions on Reddit about what classic monsters people would like to see written up for Forbidden Lands RPG.  My original intention was to start writing these up weekly, but life got int he way. But bow I have a bit more time and new enthusiasm for this project.

I think D&D has a lot of interesting, weird and dangerous monsters to pit against adventuring parties.  Forbidden Lands has a good crop of monsters but has a finite list of monsters for the GM to fall back on. I am not aiming to recreate all of the Classic Monster Manual entries, but provide a good crop of monsters, creatures and critters to surprise your players.

Here is the art from the original AD&D Monster Manual -

1st Edition Advanced Dungeons and Dragons Cover Art without Text ...


Here are the monsters currently on my list, I will update this as I post up my versions.  If you would like to add to the votes, or suggest other monsters you would like to see then please drop me a comment below.

MONSTER

GOLEM converted to Fbl (37 votes)
RUST MONSTER converted to Fbl (20 votes)
GIANT SPIDER converted to Fbl (20 votes)
MIMIC converted to Fbl (18 votes)
GELATINOUS CUBE converted to Fbl (17 votes)
BULETTE/LANDSHARK (4 votes)
OTYUGH (4 votes)
OWLBEAR (2 votes)
ACTAEON (2 votes)
VAMPIRES (2 votes)
BEHOLDER (1 vote, from Reddit)
MIND FLAYER (1 vote from Reddit)
SHAMBLING MOUND (1 vote from Reddit)

There has been other work on creating and adapting monsters to Forbidden Lands.  This excellent Monster File by SpandexAndy on the forbidden Lands Forums has guidance for creating monsters and has a lot of creatures to just drop into your game.  The file can be found here - Monster File.  If you have your own monsters you would like me to feature drop me a message.

CONVERSION GUIDELINES

A while back I worked up some conversion guidelines for converting 5E Monsters to Forbidden Lands, I will be using this as I work through the conversions.  Here is the file - 5E to Forbidden Lands Conversion Guidelines - I will work this up as a post over the coming weeks.

And here is a quick converter (also created by SpandexAndy), using my conversion guidelines.  I might work this up to cover monster attacks as well but that will take some working out. - To use it you will need to save a local copy - 5E to Fbl Conversion Spreadsheet.

QUICK AND DIRTY MONSTERS

For quick and dirty monsters I created this random monster generator - fl-monster-generator. It uses the monster creation rules in the Legends and Adventurers pamphlet with a few additional attacks to make it more varied.

SANDPUFFER (from The Halls Untoward)

All Monster Names and Descriptions are taken from  The Halls Untoward  by Michael Prescott et. al. which is licensed under the  Creative Com...