Wednesday 27 October 2021

MIMIC

MIMIC

It has been a while since I even looked at converting creatures and beasts from D&D to the Forbidden Lands stat blocks, so this one might be a bit trickier. I have opted not to have a separate WIP as that seemed to take more time than the actual conversion. So I will just work through and edit as I go.

I am using the most recent iteration as my starting point - 5E Mimic stat block. The stats convert easily using my conversion guide, a Mimic doesn't really need WITS or EMPATHY, but it does have a Stealth skill.

Mimics are an early creation Zygopher as part of his initial experimentation with the demon substance of mog. The grafting of an inanimate object and the amorphous form of a lesser demon created monstrous beings that could alter its form, texture and appearance to fool unwary adventurers, acting as hidden guards of Zygophers most valued treasure or artifacts. Of course Mimics can rarely be trained or kept in one place so some took their leave of their creator and now reside in other dungeons, caverns or crypts to await anyone foolish enough to approach.

ATTRIBUTES

STRENGTH 11, AGILITY 1

SKILLS: Stealth 4
MOVEMENT: 1
ARMOR RATING: 2 (tough hide) (takes no damage from acid)
INANIMATE DISGUISE: The mimic can use a fast action to alter its shape into an inanimate object or back into its true, amorphous form. Until the Mimic moves or attacks it is a perfect replica and its deception cannot be spotted by unwitting adventurers. Its statistics do not change. Equipment worn or carried by it is not transformed. 
STICKY: Any object or person that either touches or is touched by a Mimic in their disguised form are held fast by the sticky residue that coats all of its surfaces. Anyone caught is effectively GRAPPLED, as the adhesive substance has a STRENGTH of 3. Alcohol has been known to weaken the hold.
WALL CLIMBER: Due to their adhesive coating Mimics are able to move across walls and ceilings without any issue.

MONSTER ATTACKS

D6
ATTACK
1


PSEUDOPOD SLAP! An elongated appendage reaches out from the object/creature to slap one adventurer within ARM'S LENGTH. Make an attack using 7 Base Dice and Weapon Damage 1 (blunt force).                  If the mimic is in object form, the target is also subjected to its STICKY special ability.
2
SURPRISING BITE! The object contorts to reveal a gaping maw surrounded by jagged teeth, which the thing uses to take a bite out of an adventurer within ARM'S LENGTH. Make an attack using 7 Base Dice and Weapon Damage 1 (slash wound). Any successful attack will also suffer one additional point of acid damage per round for D3 rounds.
3


CRUSHING TENDRILS! A searching pseudopod wraps itself around one adventurer within NEAR range, tightening to crush the very life from them. Make an attack using 6 Base Dice and Weapon Damage 1 (blunt force), the victim is also GRAPPLED. The pseudopod has a STRENGTH of 3 to break free, plus an additional 3 if the creature is currently disguised due to its STICKY ability.
4
RAVENING MAW! If on the Mimics turn any adventurer is unlucky enough to be held in the Mimics CRUSHING TENDRILS! the Mimic will quickly pull them towards it, stretching its waiting mouth in anticipation. The adventurer can attempt to break free from the tendril, as above, but will then be plunged into darkness as the Mimic swallows them whole. The victim will take 1 point of damage each round from digestive juices. A Mimic has no armour on the inside.
5



TONGUE LASHING! Just as the release of the bow string can propel an arrow forward with deadly speed and accuracy, the Mimic releases its tongue muscles, which allows its tongue to spring forward and make multiple stabbing strikes at one adventurer within ARM'S LENGTH. Make three attacks using 5 Base Dice and Weapon Damage 1 (stab wound).
6
WHERE DID IT GO? The mimic lets out a deafening and horrendous and throaty, mucus filled, scream/howl/roar, shaking to spray gastric acid flying. All adventurers within NEAR range suffer a fear attack with five Base Dice and must succeed at a MOVE check or suffer 1 point of acid damage for D3 turns. After all of the pandemonium the Mimic has gone. It has either darted out a nearby door, climbed across the ceiling or otherwise maneuvered to take up a new position in this room or further away. Only adventurers that were not affected by fear and did not attempt to avoid the acid can track the creatures whereabouts.


Sunday 24 October 2021

GIANT SPIDER (not quite but nearly finished)

 GIANT SPIDER

Giant Spiders come in a variety of forms depending of their nature, are they just enlarged spiders, prehistoric monstrosities or demons from another dimension?

The traditional Giant Spider Attacks are listed in attack 1 and 2, and other suggestions have been added to give a full list of six attacks. Special thanks to Brian Leybourne and an Unknown commentor for their suggestions.

ATTRIBUTES

STRENGTH 6, AGILITY 5

SKILLS: Stealth 4, Scout 4
MOVEMENT: 1
ARMOR RATING: 2
SPIDER CLIMB: The spider can climb difficult surfaces, including upside down on ceilings, and ignores movement restrictions caused by webbing.
WEB SENSE: While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. Stepping over a web without touching it requires a MOVE roll.

MONSTER ATTACKS

D6
ATTACK
1


BITE! The hideous arachnid uses its sharp edged jaws to bite one adventurer within ARM'S LENGTH. Make an attack using 7 Base Dice and Damage 1 (slash wound). 

2
WEB SHOOT! The spider shoots its sticky web at one adventurer within SHORT RANGE. Make an attack using 7 Base Dice, if the attack its the victim is GRAPPLED and pulled one range closer to the spider each round. The webbing has a STRENGTH of 6.

3


PARALYZING BITE! As the BITE! attack above but if the attack does damage the adventure must also resist a paralyzing poison with Potency 6
4
LEAP! The large creature springs from its current position, leaping on one adventurer within SHORT RANGE. Make an attack using 6 Base Dice, if the attack is successful the victim is knocked prone.


5



COCOON! Using its two front legs the spider reaches out to grab the nearest paralyzed adventurer within ARM'S LENGTH. Make an attack using 6 Base Dice. If the attack succeeds the adventurer is pulled under the creature where it starts to wrap them in its smothering web. In the next turn the victim begins to DROWN. The webbing has a STRENGTH of 6. If no adventurer is suitable re-roll the attack.

6
SPIDER SPAWN! The spiders extended egg sac pulses and disgorges 1D12 eggs at its current location. The eggs are quite fragile and have a STRENGTH of 3. In the each following round 1d6 of the baby spiders will hatch and rush towards any adventurer within NEAR RANGE. The baby spiders are harmless on their own with only 1 STRENGTH and 2 AGILITY, but immediately form a swarm that attacks with a total STRENGTH equal to the size of the swarm. Any attack against the swarm will only kill one creature.

I have been away for a while.

I just wanted to apologize for anyone that had started following this blog in the distant past and was sad that my updates have been missing for well over a year.

I had high hopes for this blog and wanted it to be a real repository of content for Forbidden Lands GMs and I really wish I had kept working on it but life got in the way.

All I can say is that a lot has been going on in my work and personal ilfe that has either kept me busy or has affected my mood that my mojo for keeping on top of this passion project has been sorely lacking.

At the start of UK lockdown in March 2020 my regular gaming came to a halt and the in person Forbidden Lands game was dead in the water. Although my group has managed to get some online gaming in I had to cut short my Vaesen game in February due to my Dad passing away, and I have only recently returned to running a game after this long break.

I also started a new job in November last year and have channeled much of my energy into making that a success, thankfully despite a few hiccups it is moving in the right direction and I am a stones throw from my one year anniversary.

I have recently been asked to help out on a project being produced by another group, and this has reignited my interest in the blog and finishing what I started and getting back into producing something fun.

I hope the wait has been worth it, or at least you get to have some fun with anything I do create. I will be really interested to see if anything matches up to the new creatures included in the official Forbidden Lands bestiary.

SANDPUFFER (from The Halls Untoward)

All Monster Names and Descriptions are taken from  The Halls Untoward  by Michael Prescott et. al. which is licensed under the  Creative Com...